A Brief History of Computer Graphics

The use of computer graphics can be traced asindustries. However, such advancement in digital
far back as 1940, when Jay Forrester at M.I.T.technology had not captivated the field of
designed equipment for training new pilots. Thearchitecture. The main reason for the delay was
digital computer was chosen as the idealperhaps the high cost associated with CAD
instrument, because of its adaptability and thesystems at the time.
flexibility with which the machine could beMajor corporations such as TRW, General Electric,
programmed. It was not until a few years laterLockheed-Georgia and Sperry Rand began to use
that a radar defense system project namedcomputer graphics. IBM introduced the first
Whirlwind showed the first practical use ofcommercially available graphics computer, the IBM
computer graphics (see fig. 1.2). Whirlwind is a2250 graphics terminal, as a result of the new
computer linked to radar sites, and it displays anfound interest in computer graphics.
electronic map of the location on its monitor withIn 1963, the mouse was being invented by Doug
plot blips that represent incoming airplanes.Englebart of the Stanford Research Institute. At
Whirlwind is the first vacuum-tube computerthe same time, the digitizing tablet was being
capable of drawing lines and points on a computerdeveloped. Both the mouse and the digitizing
screen.tablet are 2D point devices; therefore you need
In 1958, an experimental filmmaker, John Whitney,to switch X and Y coordinates to access a Z
Sr.,created a short animation by using the analogcoordinate. True 3D pointing devices come at a
computer to control the movement of thehigh cost, which is a major reason why the
character. Whitney used the same system tomouse is still a popular pointing device today.
create the opening title sequence of AlfredProducts such as Spaceball by 3Dconnexion or 3D
Hitchcock’s Vertigo. Later Whitney and hisController by Logitech prove effective in 3D
brother produced more films based on similarspace. These products enable the user to pan,
techniques.zoom and rotate 3D models with accurate control
In 1957, Digital Equipment Corporation (DEC)of the design process.
opened its company with only three employees.To follow is a list of important events in the
Three years later, DEC introduced the PDP-11960s that profoundly affected the future of
(Programmed Data Processor), the world’scomputer graphics.
first small interactive computer (see Fig. 1.3). DEC1961- Whitney produced the title sequence for
has played a huge role in the development ofAlfred Hitchcock’s Vertigo by using an analog
computer graphics. “The Programmed Datacomputer.
Processor (PDP-1) is a high-speed, solid state digital1963- Doug Englebart invented the world’s
computer designed to operate with many typesfirst mouse. At about the same time, the digitizing
of input-output devices with no internal machinetablet was developed.
changes. It is a single address, single instruction,1966- Ralph Baer at Sanders Associates created
and stored program computer with powerfula first video game for consumers. The same
program features. Five-megacycle circuits, ayear, Sutherland at MIT invented the
magnetic core memory and fully parallelcomputer-controlled head-mounted display
processing make possible a computation rate ofsystem. Many years later, this device is being
100,000 additions per second. The PDP-1 isused for virtual reality study.
unusually versatile.1968- Evan and Sutherland created the LDS-1
IBM helped General Motors to develop DAC-1 to(Line Drawing System) for hardware-accelerated
showcase General Motors’ automobiles at thegraphics. LDS-1 is more than 100 times faster
Joint Computer Conference in Detroit in 1964. Thethan the IBM 2250.
breakthrough came when Ivan Sutherland at M.I.T.If the 1960s were an era of experimentation in
created a computer drawing program calledcomputer graphics, the 1970s saw the birth of
Sketchpad in 1961. Sketchpad is the father of allthe personal computer. Many theories brought
CAD programs. Sutherland created this sketchingcomputer graphics to a new level of realism. In
program for his doctoral thesis at M.I.T. Lincoln1974, Ed Catmull discovered texture mapping,
Laboratory. Sketchpad allowed users to drawz-buffers and rendering curved surfaces in his Ph.
simple shapes on the computer with a light pen.D. thesis in computer science.
The light pen used a small photoelectric cell in itsIn 1971, Phong Bui-Toung at Utah developed a
tip to emit an electronic pulse when the pen wasnew shading method that was an improvement
placed in front of a computer screen. Manyon the old Gouraud-shading. Phong’s shading
software companies still use Sutherland’smethod accurately renders the colors on a mesh
Sketchpad program’s interface today. Thissurface and produces accurate reflective surface
was the first instance in the history of computershading, but both Gouraud and Phong’s
graphics that demonstrated the possibility ofshadings have difficulties in smoothing over the
Computer Aided Drafting and Design (CADD).outline edge of a 3D object.
Sutherland’s Sketchpad was a perfectIn 1976, James Blinn of Utah developed a new
example of vector-based graphics comprising linestechnique called Bump mapping. Bump mapping
rather than being based on pixels.can simulate the roughness of a surface by
The first video game was created by a student,interpreting a grey scale map.
Steve Russel, at M.I.T. in 1961. Spacewar was theToday you don’t need to develop your own
world’s first video arcade game that was3D software in order to render realistic images.
written for the DEC’s PDP-1. Later DECYou don’t have to be a millionaire to purchase
packaged Spacewar with every new unit, so thea computer that runs 3D software. Creating
world’s first video game was run on DEC. Bycomputer rendering is not an impossible dream,
the end of the 1960s, CADD began to appear inbut a reality.
the mechanical, civil, chemical, and automobile